Key skills :
1- Creating 3D models from references 2D images/Sketches
2- Producing high quality 3D models of different types (Hard surface, organic…)
3- Generating high quality textures for 3D models.
4- Produce clean 3D topology models and retopology of dense meshes for production pipeline.
Software:
1- Our studio uses mainly blender as the main tool for modeling, animation. However, we do integrate other 3D packages such as 3ds max, Zbrush, and realflow (depending on the needs)
2- If you use blender as a main tool, you will have a substantial advantage among other applicants, we do however accept applicants coming from different 3D packages as long as you can integrate blender in your workflow.
3- The ability to work with different third party rendering engines such as (octane, redshift, V ray…)
Other requirements:
1- Shading and lighting.
2- Exporting clean meshes with different formats, to be used in different 3D packages
3- Organizing project files, from the naming of meshes and material slots, all the way to the project files. Clean files management such as, each asset is in a proper folder… Will save a great deal of time.
Please submit your works portfolio, and wireframes.