About Us Rebellis is one of NegativeFive’s portfolio startups, building real-time text-to-motion generative AI for games. We’re a fast-moving team transforming natural language into editable humanoid animations that work seamlessly across all major platforms.
Role Overview We’re looking for a Technical Artist who deeply understands the connection between animation systems and real-world deployment environments. In this role, you’ll help bridge the gap between our generated animations in standard formats and their ultimate usability in game engines, streaming platforms, and other end-user platforms.
Your work ensures that what’s generated is production-ready and integrates seamlessly into existing pipelines.
What You’ll Do
Design and build workflows that connect generated animations to real-time applications and platforms.
Automate the post-process pipeline typically done by animators — including cleanup, adjustments, and alignment.
Work with APIs and editor scripting tools across multiple platforms (e.g., Unity, Blender, or others).
Align animations with rigging and runtime systems of game engines.
Ensure consistent playback quality, compatibility, and performance across platforms.
What We’re Looking For
Strong understanding of animation and game animation concepts.
Experience with Unity Editor scripting and animation integration.
Familiarity with rigging, skinning, and character pipelines.
Ability to automate and optimize animation workflows.
Experience working with platform APIs and DCC tool scripting (e.g., Blender, Unity).
Nice to Have
Experience with procedural animation or AI-driven animation tools.
Knowledge of streaming platform integration or interactive animation use cases.
Strong debugging, optimization, and pipeline design skills.
نگاتیو فایو ونچرز یک هلدینگ سرمایه گذاری بر روی صنعت بازی می باشد که در زمینه ی تکنولوژی های حوزه بازی، طراحی، ساخت، توسعه و نشر بازی های الکترونیکی فعالیت می کند.