Looking for talented Unreal Engine (UE4) developer to work on an exciting international project
Translate application storyboards and use cases into functional applications
rite reusable, high-performance Blueprint and C++ code
Ensure the best possible performance, quality, and responsiveness of virtual reality experiences
Identify bottlenecks and bugs, and devise solutions to these problems
Help maintain code quality, organization, and authorization
Work independently to complete assigned projects with limited supervision
Constantly analyze and optimizations solutions
Development of our custom AR & VR UE apps
Provide experienced recommendations on the development schedule
Assist with R&D as it relates to real-time productions at TTF
Assist with development & maintenance of technical design documentation
Investigate and create new tools and technologies to improve efficiency and power our next generation of content
Ensure tools and code are production ready, optimized and documented
Optimize iteration times, and improving existing systems for performance, memory usage, and user experience
Welcome new challenges and working independently or across disciplines to both investigate issues and identify solutions
Working days: Monday to Friday (work hours are subject to change based on workload
This is a remote, contract-based work
:Requirements
Experience building virtual reality applications within Unreal Engine 4
Strong Blueprinting skills within Unreal
Proficient in C++ and object-oriented programming
Familiar with a variety of HMDs, such as the HTC Vive and Oculus Rift
Understanding of at least one source control system, such as Perforce or Subversion
Ability to work well on a small team in a fluid, fast-paced environment. Exposure to Agile Scrum is a plus
Excellent analytical and communication skills
Self-motivated and passionate about virtual reality and other immersive technologies
Keen interest in Virtual Reality and Augmented Reality space
(Advanced working knowledge of Unreal Engine 4 and its visual programming graph (blueprints
Knowledge of shader programming languages (PSSL/HLSL/GLSL) a plus
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